How the weekly Gundam TCG report is built, what each signal means, and where the data comes from.
Gundam Card Game prices are playability-driven. Unlike Pokemon TCG (where art collectibility dominates) or Magic (where format rotation does), Gundam's young market reacts most strongly to competitive results: cards that perform in tournaments appreciate, cards that fall out of meta deflate. Every signal in this report flows from that premise.
| Source | Type | Auth | What we use |
|---|---|---|---|
| TCGCSV | Free, public | None | Live TCGPlayer market prices for category 86 (Gundam Card Game), all 18 groups: GD01-GD04, Edition Beta, Promotional, EX tokens, ST01-ST09 starter decks. Refreshed each report run. |
| Limitless Tournament API | Free, public | None for read | Per-tournament standings with full decklists. We pull the last 200 Gundam events, filter to 8+ player tournaments, aggregate card usage. Currently 96 tournaments / 2,163 decks across 53 weeks. |
| Web search + community sites | Free | None | Sourced narrative for buy/sell calls. Sites: gundamcard.gg, exburst.dev, gcgmeta.com, Bandai official, Essential Japan, Beckett News. |
Skipped: PriceCharting Premium (~$50-100/yr) for eBay sold + graded prices. Adds eBay-sold validation but isn't free. Considered for v2 if signal credibility starts mattering more.
The leading indicator. For each card eligible (appeared in 5+ weeks across the 53-week window with 10+ decks per week), we compute:
recentAvg: average play rate across the last 4 weekspriorAvg: average play rate across the prior 4 weeks (weeks -8 through -5)Δpp = (recentAvg - priorAvg) * 100Top risers and fallers are sorted by Δpp. Eligible cards: 267.
| Signal | Trigger | Why it works |
|---|---|---|
| Meta Riser | Δpp ≥ +10pp AND recentAvg ≥ 0.20 | Tournament play rate leads price. New staples get bought first by competitors, then by collectors and resellers. |
| Meta Staple Underpriced | recentAvg ≥ 0.30 AND base price < $50 | Mismatch between competitive demand and market price. Often resolves upward. |
| New Set Chase | Just-released LR++ from popular Gundam universe + Bandai showcase + tournament debut | Initial release hype + scarcity (LR++ is ~1 per case of 12 boxes). |
| Sealed Supply Squeeze | Booster box > 2x MSRP, no announced reprint | Box price is a leading indicator for singles supply. Tight boxes mean tighter singles ahead. |
| Signal | Trigger | Why it works |
|---|---|---|
| Meta Falling | Δpp ≤ -10pp AND priorAvg ≥ 0.20 | Falling play rate forecasts demand erosion. Catch it before the price drops. |
| Reprint Risk - High | 30%+ staple from older set without SP reprint yet | Bandai's pattern: GD03 reprinted GD01 staples (Overflowing Affection, A Show of Resolve, Battle of Aces) as SP variants. Heavy staples without an SP yet are at elevated risk for GD05+. |
| Promo Saturation | Promo from ongoing event series (Newtype Challenge, Regional Championship) | Each event run adds supply. Demand stays flat or fades. |
| Hype Fade | Spiked on a single tournament result, no follow-through | Single-event spikes mean-revert when narrative doesn't continue. |
| Take Profit on LR++ | Up > 50% off recent low, catalyst > 60 days old, no new narrative | Initial-release LR++ chase cards typically peak 30-90 days post-release, then drift. |
Each meta dashboard row carries a confidence pill based on sample size:
Week-6 methodology page will publish the actual numbers. Until then, treat signal accuracy as theoretical, not measured.
deck.id: "other". We aggregate at the card level, not the archetype level, so we miss "this card is concentrated in one deck vs spread across many" insights.snapshots/prices-YYYY-MM-DD.json for week-over-week comparison.snapshots/meta-YYYY-MM-DD.json alongside.Every featured card includes:
If a card cannot be verified or sourced, it's omitted. Quality over quantity.
Card prices are volatile, especially in a young market. Signals here are observations, not recommendations. The Gundam Card Game has only 16 months of English-market history. Make your own decisions.