← Back to current report

Methodology

How the weekly Gundam TCG report is built, what each signal means, and where the data comes from.

Core hypothesis

Gundam Card Game prices are playability-driven. Unlike Pokemon TCG (where art collectibility dominates) or Magic (where format rotation does), Gundam's young market reacts most strongly to competitive results: cards that perform in tournaments appreciate, cards that fall out of meta deflate. Every signal in this report flows from that premise.

Data sources

SourceTypeAuthWhat we use
TCGCSVFree, publicNoneLive TCGPlayer market prices for category 86 (Gundam Card Game), all 18 groups: GD01-GD04, Edition Beta, Promotional, EX tokens, ST01-ST09 starter decks. Refreshed each report run.
Limitless Tournament APIFree, publicNone for readPer-tournament standings with full decklists. We pull the last 200 Gundam events, filter to 8+ player tournaments, aggregate card usage. Currently 96 tournaments / 2,163 decks across 53 weeks.
Web search + community sitesFreeNoneSourced narrative for buy/sell calls. Sites: gundamcard.gg, exburst.dev, gcgmeta.com, Bandai official, Essential Japan, Beckett News.

Skipped: PriceCharting Premium (~$50-100/yr) for eBay sold + graded prices. Adds eBay-sold validation but isn't free. Considered for v2 if signal credibility starts mattering more.

Signal definitions

What Moved (Last 4 Weeks)

The leading indicator. For each card eligible (appeared in 5+ weeks across the 53-week window with 10+ decks per week), we compute:

Top risers and fallers are sorted by Δpp. Eligible cards: 267.

Buy signals

SignalTriggerWhy it works
Meta RiserΔpp ≥ +10pp AND recentAvg ≥ 0.20Tournament play rate leads price. New staples get bought first by competitors, then by collectors and resellers.
Meta Staple UnderpricedrecentAvg ≥ 0.30 AND base price < $50Mismatch between competitive demand and market price. Often resolves upward.
New Set ChaseJust-released LR++ from popular Gundam universe + Bandai showcase + tournament debutInitial release hype + scarcity (LR++ is ~1 per case of 12 boxes).
Sealed Supply SqueezeBooster box > 2x MSRP, no announced reprintBox price is a leading indicator for singles supply. Tight boxes mean tighter singles ahead.

Sell signals

SignalTriggerWhy it works
Meta FallingΔpp ≤ -10pp AND priorAvg ≥ 0.20Falling play rate forecasts demand erosion. Catch it before the price drops.
Reprint Risk - High30%+ staple from older set without SP reprint yetBandai's pattern: GD03 reprinted GD01 staples (Overflowing Affection, A Show of Resolve, Battle of Aces) as SP variants. Heavy staples without an SP yet are at elevated risk for GD05+.
Promo SaturationPromo from ongoing event series (Newtype Challenge, Regional Championship)Each event run adds supply. Demand stays flat or fades.
Hype FadeSpiked on a single tournament result, no follow-throughSingle-event spikes mean-revert when narrative doesn't continue.
Take Profit on LR++Up > 50% off recent low, catalyst > 60 days old, no new narrativeInitial-release LR++ chase cards typically peak 30-90 days post-release, then drift.

Confidence scoring

Each meta dashboard row carries a confidence pill based on sample size:

Backtesting (current state)

Honest disclosure: True predictive backtesting requires historical price snapshots aligned with historical signals. We have 53 weeks of tournament data but only one week of our own price snapshots. Real predictive validation begins from week 6+ once we have enough signal-then-price-outcome pairs. For now, this report's signals are derived from documented mechanics, not validated against held-out data.

What we can validate today (with current data)

What we'll be able to backtest by week 6

  1. Hit rate of Meta Riser as a buy signal: for each Meta Riser flagged at week N, did the price increase by week N+2? N+4? Compute hit rate.
  2. Hit rate of Meta Falling as a sell signal: mirror analysis.
  3. False positive rate by signal type: a Hype Fade flagged that didn't materialize.

Week-6 methodology page will publish the actual numbers. Until then, treat signal accuracy as theoretical, not measured.

Limitations to call out

  1. TCGPlayer market price ≠ true market price. It's listing-derived (algorithmic blend of recent listings), not eBay-sold. For LR++ chase cards that trade thinly, eBay sold can lead market price by 3-7 days.
  2. No sale-volume data. Both TCGCSV and Limitless lack sale-velocity. We use tournament play rate as a demand proxy, but actual transaction volume is invisible to us.
  3. Sample weighting. A card seen in one 72-player tournament weights the same in our aggregate as one seen across 9 small locals. We surface confidence levels but don't formally weight by tournament size.
  4. Limitless deck categorizer doesn't categorize Gundam yet. All decks return deck.id: "other". We aggregate at the card level, not the archetype level, so we miss "this card is concentrated in one deck vs spread across many" insights.
  5. 16 months of English market history. GD01 launched July 2025. Signal thresholds (10pp Δ, 30% staple line, 25% take-profit) are starting points, not backtested against Gundam's specific volatility.
  6. Single price source. No eBay sold validation, no graded (PSA 9/10) prices, no international (Japanese) market context.

Frequency & cadence

How to read each pick

Every featured card includes:

If a card cannot be verified or sourced, it's omitted. Quality over quantity.

Not investment advice

Card prices are volatile, especially in a young market. Signals here are observations, not recommendations. The Gundam Card Game has only 16 months of English-market history. Make your own decisions.

← Back to current report